Finite state machine AI project

This project simulates the behaviour of preys gathering food while while being chased by predators. 

What I learned

  • Ai state machine : each agent switches from one state to another: patroling, chasing, escaping, etc. Each state involves an action and a decision. The ai agent performs its current state's action until certain conditions are met, which triggers a change of state.

Précédent
Précédent

Hand Gliding Rush

Suivant
Suivant

Maze procedural generation - Kruskal Algorithm