Streamlined
Streamlined is a futuristic racer where you control an anti-gravity car. When figuring out what would be its core gameplay, I decided to put an emphasis on momentum and inertia.
What I learned :
Math : simulating momentum and inertia with vectors
Blender : designing low poly models
C# : generating levels from a grid made in Excel
Gameplay : designing tracks
Gameplay : tweaking values and testing again and again, so that the player can enjoy precise controls as well and feel the car’s weight and momentum.