Streamlined

Streamlined is a futuristic racer where you control an anti-gravity car. When figuring out what would be its core gameplay, I decided to put an emphasis on momentum and inertia.

What I learned :

  • Math : simulating momentum and inertia with vectors

  • Blender : designing low poly models

  • C# : generating levels from a grid made in Excel

  • Gameplay : designing tracks

  • Gameplay : tweaking values and testing again and again, so that the player can enjoy precise controls as well and feel the car’s weight and momentum.

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